Bringing our regions to life

The MK3 NPC Project

Non-player characters residents can script into their regions — greeters, vendors, ambient extras, and more.

How to use them

Scripted characters, no client mod required.

[About text placeholder — explain how NPCs are created on this grid: the OSSL functions or tools involved, any permissions residents need enabled on their region, and where to start.]

[Optional second paragraph — mention limits (how many NPCs per region), performance notes, or a link to a fuller scripting guide if one exists.]

What you can build

Features

  1. 01

    Greeters

    Greeters

    [About text placeholder — describe how a greeter NPC works: it stands at a region's landing point and welcomes visitors on sensor or touch, maybe with a scripted line or a notecard.]

  2. 02

    Scripted Vendors

    Scripted Vendors

    [About text placeholder — describe how an NPC can stand in for a vendor board, demonstrating a product or pointing visitors to a purchase point.]

  3. 03

    Ambience & Patrols

    Ambience & Patrols

    [About text placeholder — describe wandering or idle NPCs used to make a region feel lived-in: patrol routes, idle animations, and how often they should move.]

  4. 04

    Interactive Guides

    Interactive Guides

    [About text placeholder — describe an NPC that responds to touch or local chat with information, such as directions or a region's rules.]

Need a hand scripting one?

Build & script support can help you get an NPC running.

Meet the staff