Bringing our regions to life
The MK3 NPC Project
Non-player characters residents can script into their regions — greeters, vendors, ambient extras, and more.
How to use them
Scripted characters, no client mod required.
[About text placeholder — explain how NPCs are created on this grid: the OSSL functions or tools involved, any permissions residents need enabled on their region, and where to start.]
[Optional second paragraph — mention limits (how many NPCs per region), performance notes, or a link to a fuller scripting guide if one exists.]
What you can build
Features
-
01
Greeters
[About text placeholder — describe how a greeter NPC works: it stands at a region's landing point and welcomes visitors on sensor or touch, maybe with a scripted line or a notecard.]
-
02
Scripted Vendors
[About text placeholder — describe how an NPC can stand in for a vendor board, demonstrating a product or pointing visitors to a purchase point.]
-
03
Ambience & Patrols
[About text placeholder — describe wandering or idle NPCs used to make a region feel lived-in: patrol routes, idle animations, and how often they should move.]
-
04
Interactive Guides
[About text placeholder — describe an NPC that responds to touch or local chat with information, such as directions or a region's rules.]